Sarah Kushner

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Paper Animatronics for Kids

JK pilot study · Classroom user study · IEEE FIE 2024 · SIGGRAPH Labs 2025 · ARIA 2024

play-testing · workshops · Arduino · child-centered design · storytelling

students performing a paper animatronics puppet show
Grade 2 and Grade 6 students perform puppet shows built with the Paper Animatronics Kit.

The play experience

Kids design papercraft characters, plug in motorized boards, and perform improvised puppet shows where mouths move in sync with their voices. Older students mentor younger ones, co-writing scripts and bringing shared stories to life.

Design challenge

Animatronics combines creativity and STEM, but the barrier to entry is high — trained engineers, expensive parts, complex code. We wanted an affordable kit that lets K–6 students build talking paper robots and tell their own stories, with enough versatility for open-ended play.

The kit

Each kit includes a Linear Motor, a Rotational Motor, control boards, and a battery pack. Students attach servos to cardboard puppets with custom 3D-printed mounts that tape onto papercraft — no screws or tools required.

micro servo with flush mount and zip-tie mount
3D-printed mounts: the Flush Mount (b) clips a servo horn for rotary motion — waving arms, flapping wings. The Zip Tie Mount (c) winds a zip tie around the shaft for linear motion — talking mouths, punching arms, grasping claws.

The Rotational Motor uses interchangeable horns that clip onto the servo shaft, giving a small surface to tape onto the moving part of a puppet. The Linear Motor converts rotation into back-and-forth motion: one zip tie secures the bracket to the servo, and a second winds around the horn so students can tape a jaw or limb to the moving end.

paper animatronics control boards
Control boards: voice-actuated (Mic), manual (Knob), and LED.
Bendy puppet plugged into the kit
A talking character built with the Linear Motor and Zip Tie Mount.

Junior Kindergarten pilot study

Before the longer classroom deployment, we ran a pilot with a Junior Kindergarten class (ages 4–5) at a Toronto lab school to test whether the kit was understandable and durable enough for very young makers. Over three one-hour sessions, the school's technology teacher led 30 JK students from “What is a puppet?” through sketching original characters, building papercraft puppets, and performing short one-line stories with the Mic Board.

Students worked in small groups while the research team helped attach Linear Motors and set board limits — tricky for four-year-olds with still-developing fine motor skills. Once the settings were saved, they had no trouble performing: they loved watching their characters talk when they spoke into the microphone.

The pilot showed us that the boards and motors could survive rough handling and that children this young could still tell stories through animatronics — it gave us confidence to scale up to the Grade 2 and Grade 6 study.

We also learned that JK students loved pressing every button at once, and that the Knob Board and Mic Board worked differently enough to confuse young users — the knob sets motor limits on one board, but the Mic Board uses separate up/down buttons with no visual feedback for microphone sensitivity. Those observations led us to design the PupCon (puppet controller) board, which combines both boards and unifies the interface: the knob controls the motor in Manual Mode and changes settings in Config Mode; Voice Mode works like the Mic Board with a higher-quality microphone.

JK student character sketches with their paper puppets
JK students' character sketches and the puppets they built before attaching motors.
JK student Eleanor holding her monkey sketch and finished puppet
Eleanor and her monkey — her planning drawing beside the finished puppet. Some design details changed for mechanical reasons or because of the materials available.
PupCon puppet controller board
The PupCon board, designed after the JK pilot to combine the Knob and Mic boards into one consistent interface.

Classroom user study

Over 13 sessions across eight weeks, we worked with a Grade 6 class and a Grade 2 class at a Toronto elementary school. Grade 6 students first explored the kit independently, then mentored their Grade 2 "special friends" to co-create characters and perform shows.

Grade 6 exploration

Students were given boards and motors with minimal instruction and tasked with figuring out how they worked. They built characters inspired by animals, pop culture, and each other — including a Whack-a-Mole game and a puppet with an animated tongue. Many gravitated toward the Mic Board at first, but in a noisy classroom some found it too sensitive and switched to the Knob Board for more reliable control.

Students who finished early and wanted a bigger challenge moved on to the Audio Board, which replaces the onboard microphone with a 3.5 mm audio jack. They recorded dialogue on a classroom laptop, then played it back through the board to animate their puppets — a step toward pre-recorded skits and more complex shows. Hiro used the Audio Board to record lines for his chick puppet; experimenting with music taught him that the board responds to volume, not lyrics — the mouth opens whenever there's sound and closes in silence. Ryan went further, wiring two Rotational Motors to the Audio Board's dual outputs so a bird puppet's wings flapped to his recorded “flippity-flappity” sound effect.

Grade 6 student Hiro recording audio to control his chick puppet Ryan's double-winged bird puppet with flapping wings driven by the Audio Board
Left: Hiro records audio for his chick puppet. Right: Ryan's bird uses two Rotational Motors on the Audio Board for flapping wings.
Grade 6 student Ryan's tongue puppet mechanism
Grade 6 student Ryan's tongue mechanism, highlighted during a class discussion.

Cross-grade mentorship

Grade 6 students guided Grade 2 partners through building and performing. Most pairs preferred the Knob Board for precise control in noisy classrooms, though younger students showed particular wonder at voice-actuated motion.

Grade 6 student mentoring a Grade 2 student
Grade 6 student Sasha creates a puppet with her special friend.

Storytelling & performance

Students wrote scripts collaboratively, designed backgrounds, and performed shows for their classmates. One pair wrote a fairy-and-troll story; another built a spaceship that evolved across sessions.

fairy and troll story panels
A fairy-and-troll story co-created by Grade 2 and Grade 6 students.
spaceship puppet progress across sessions
A spaceship puppet iterated across multiple workshop sessions.
students designing a puppet show background Grade 2 student paper basketball court set for a LeBron James puppet
Left: students design backgrounds for their performances. Right: a Grade 2 student builds a 3D paper basketball court for his LeBron James puppet.
students presenting their puppet show
Show-and-tell after a performance.

What we learned from play-testing

Wizard-of-Oz studies

Before the classroom deployment, we ran wizard-of-Oz studies to test puppet designs and module configurations with participants building and performing papercraft shows.

puppets from wizard-of-oz study
Puppets from our pre-study wizard-of-Oz sessions.

Technical stack

Outcomes

IEEE FIE 2024 paper · SIGGRAPH Labs 2025 workshop paper · ARIA 2024 demo · PhD thesis (Ch. 3)